PM3.02 - Donkey Kong - Subaction - Run

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Stats

IASA: None
Subaction Index: 0xf

Scripts

Main

    GFX

    1. AsyncWait(5.0)
    2. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: -5.0, y_offset: 0.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    3. AsyncWait(10.0)
    4. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: -2.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    5. AsyncWait(14.0)
    6. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: -8.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    7. AsyncWait(24.0)
    8. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: -10.0, y_offset: 0.0, z_offset: -4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    9. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    10. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    11. Goto(Run GFX 0x6e10)

    SFX

    1. AsyncWait(10.0)
    2. SoundEffect1(2704)
    3. SyncWait(5.0)
    4. SoundEffect1(2702)
    5. SyncWait(12.0)
    6. SoundEffect2(2792)
    7. SyncWait(5.0)
    8. SoundEffect2(2790)
    9. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    10. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    11. Goto(Run SFX 0xf4f0)

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
    2. AsyncWait(8.0)
    3. Rumble { unk1: 12, unk2: 0 }
    4. AsyncWait(30.0)
    5. Rumble { unk1: 12, unk2: 0 }
    6. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    7. UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
    8. Goto(Run Other 0x23f8)